MultipleArbitrableTransaction.sol
pragma solidity ^0.4.24;
import "./Arbitrator.sol";
import "./IArbitrable.sol";
/** @title Multiple Arbitrable Transaction
* This is a contract for multiple arbitrated transactions which can be reversed by an arbitrator.
* This can be used for buying goods, services and for paying freelancers.
* Parties are identified as "sender" and "receiver".
*/
contract MultipleArbitrableTransaction is IArbitrable {
// **************************** //
// * Contract variables * //
// **************************** //
uint8 constant AMOUNT_OF_CHOICES = 2;
uint8 constant SENDER_WINS = 1;
uint8 constant RECEIVER_WINS = 2;
enum Party {Sender, Receiver}
enum Status {NoDispute, WaitingSender, WaitingReceiver, DisputeCreated, Resolved}
struct Transaction {
address sender;
address receiver;
uint amount;
uint timeoutPayment; // Time in seconds after which the transaction can be automatically executed if not disputed.
uint disputeId; // If dispute exists, the ID of the dispute.
uint senderFee; // Total fees paid by the sender.
uint receiverFee; // Total fees paid by the receiver.
uint lastInteraction; // Last interaction for the dispute procedure.
Status status;
}
Transaction[] public transactions;
bytes public arbitratorExtraData; // Extra data to set up the arbitration.
Arbitrator public arbitrator; // Address of the arbitrator contract.
uint public feeTimeout; // Time in seconds a party can take to pay arbitration fees before being considered unresponding and lose the dispute.
mapping (uint => uint) public disputeIDtoTransactionID; // One-to-one relationship between the dispute and the transaction.
// **************************** //
// * Events * //
// **************************** //
/** @dev To be emitted when a party pays or reimburses the other.
* @param _transactionID The index of the transaction.
* @param _amount The amount paid.
* @param _party The party that paid.
*/
event Payment(uint indexed _transactionID, uint _amount, address _party);
/** @dev Indicate that a party has to pay a fee or would otherwise be considered as losing.
* @param _transactionID The index of the transaction.
* @param _party The party who has to pay.
*/
event HasToPayFee(uint indexed _transactionID, Party _party);
/** @dev To be raised when a ruling is given.
* @param _arbitrator The arbitrator giving the ruling.
* @param _disputeID ID of the dispute in the Arbitrator contract.
* @param _ruling The ruling which was given.
*/
event Ruling(Arbitrator indexed _arbitrator, uint indexed _disputeID, uint _ruling);
/** @dev Emitted when a transaction is created.
* @param _transactionID The index of the transaction.
* @param _sender The address of the sender.
* @param _receiver The address of the receiver.
* @param _amount The initial amount in the transaction.
*/
event TransactionCreated(uint _transactionID, address indexed _sender, address indexed _receiver, uint _amount);
// **************************** //
// * Arbitrable functions * //
// * Modifying the state * //
// **************************** //
/** @dev Constructor.
* @param _arbitrator The arbitrator of the contract.
* @param _arbitratorExtraData Extra data for the arbitrator.
* @param _feeTimeout Arbitration fee timeout for the parties.
*/
constructor (
Arbitrator _arbitrator,
bytes _arbitratorExtraData,
uint _feeTimeout
) public {
arbitrator = _arbitrator;
arbitratorExtraData = _arbitratorExtraData;
feeTimeout = _feeTimeout;
}
/** @dev Create a transaction.
* @param _timeoutPayment Time after which a party can automatically execute the arbitrable transaction.
* @param _receiver The recipient of the transaction.
* @param _metaEvidence Link to the meta-evidence.
* @return transactionID The index of the transaction.
*/
function createTransaction(
uint _timeoutPayment,
address _receiver,
string _metaEvidence
) public payable returns (uint transactionID) {
transactions.push(Transaction({
sender: msg.sender,
receiver: _receiver,
amount: msg.value,
timeoutPayment: _timeoutPayment,
disputeId: 0,
senderFee: 0,
receiverFee: 0,
lastInteraction: now,
status: Status.NoDispute
}));
emit MetaEvidence(transactions.length - 1, _metaEvidence);
emit TransactionCreated(transactions.length - 1, msg.sender, _receiver, msg.value);
return transactions.length - 1;
}
/** @dev Pay receiver. To be called if the good or service is provided.
* @param _transactionID The index of the transaction.
* @param _amount Amount to pay in wei.
*/
function pay(uint _transactionID, uint _amount) public {
Transaction storage transaction = transactions[_transactionID];
require(transaction.sender == msg.sender, "The caller must be the sender.");
require(transaction.status == Status.NoDispute, "The transaction shouldn't be disputed.");
require(_amount <= transaction.amount, "The amount paid has to be less than or equal to the transaction.");
transaction.receiver.transfer(_amount);
transaction.amount -= _amount;
emit Payment(_transactionID, _amount, msg.sender);
}
/** @dev Reimburse sender. To be called if the good or service can't be fully provided.
* @param _transactionID The index of the transaction.
* @param _amountReimbursed Amount to reimburse in wei.
*/
function reimburse(uint _transactionID, uint _amountReimbursed) public {
Transaction storage transaction = transactions[_transactionID];
require(transaction.receiver == msg.sender, "The caller must be the receiver.");
require(transaction.status == Status.NoDispute, "The transaction shouldn't be disputed.");
require(_amountReimbursed <= transaction.amount, "The amount reimbursed has to be less or equal than the transaction.");
transaction.sender.transfer(_amountReimbursed);
transaction.amount -= _amountReimbursed;
emit Payment(_transactionID, _amountReimbursed, msg.sender);
}
/** @dev Transfer the transaction's amount to the receiver if the timeout has passed.
* @param _transactionID The index of the transaction.
*/
function executeTransaction(uint _transactionID) public {
Transaction storage transaction = transactions[_transactionID];
require(now - transaction.lastInteraction >= transaction.timeoutPayment, "The timeout has not passed yet.");
require(transaction.status == Status.NoDispute, "The transaction shouldn't be disputed.");
transaction.receiver.transfer(transaction.amount);
transaction.amount = 0;
transaction.status = Status.Resolved;
}
/** @dev Reimburse sender if receiver fails to pay the fee.
* @param _transactionID The index of the transaction.
*/
function timeOutBySender(uint _transactionID) public {
Transaction storage transaction = transactions[_transactionID];
require(transaction.status == Status.WaitingReceiver, "The transaction is not waiting on the receiver.");
require(now - transaction.lastInteraction >= feeTimeout, "Timeout time has not passed yet.");
if (transaction.receiverFee != 0) {
transaction.receiver.send(transaction.receiverFee);
transaction.receiverFee = 0;
}
executeRuling(_transactionID, SENDER_WINS);
}
/** @dev Pay receiver if sender fails to pay the fee.
* @param _transactionID The index of the transaction.
*/
function timeOutByReceiver(uint _transactionID) public {
Transaction storage transaction = transactions[_transactionID];
require(transaction.status == Status.WaitingSender, "The transaction is not waiting on the sender.");
require(now - transaction.lastInteraction >= feeTimeout, "Timeout time has not passed yet.");
if (transaction.senderFee != 0) {
transaction.sender.send(transaction.senderFee);
transaction.senderFee = 0;
}
executeRuling(_transactionID, RECEIVER_WINS);
}
/** @dev Pay the arbitration fee to raise a dispute. To be called by the sender. UNTRUSTED.
* Note that the arbitrator can have createDispute throw, which will make this function throw and therefore lead to a party being timed-out.
* This is not a vulnerability as the arbitrator can rule in favor of one party anyway.
* @param _transactionID The index of the transaction.
*/
function payArbitrationFeeBySender(uint _transactionID) public payable {
Transaction storage transaction = transactions[_transactionID];
uint arbitrationCost = arbitrator.arbitrationCost(arbitratorExtraData);
require(transaction.status < Status.DisputeCreated, "Dispute has already been created or because the transaction has been executed.");
require(msg.sender == transaction.sender, "The caller must be the sender.");
transaction.senderFee += msg.value;
// Require that the total pay at least the arbitration cost.
require(transaction.senderFee >= arbitrationCost, "The sender fee must cover arbitration costs.");
transaction.lastInteraction = now;
// The receiver still has to pay. This can also happen if he has paid, but arbitrationCost has increased.
if (transaction.receiverFee < arbitrationCost) {
transaction.status = Status.WaitingReceiver;
emit HasToPayFee(_transactionID, Party.Receiver);
} else { // The receiver has also paid the fee. We create the dispute.
raiseDispute(_transactionID, arbitrationCost);
}
}
/** @dev Pay the arbitration fee to raise a dispute. To be called by the receiver. UNTRUSTED.
* Note that this function mirrors payArbitrationFeeBySender.
* @param _transactionID The index of the transaction.
*/
function payArbitrationFeeByReceiver(uint _transactionID) public payable {
Transaction storage transaction = transactions[_transactionID];
uint arbitrationCost = arbitrator.arbitrationCost(arbitratorExtraData);
require(transaction.status < Status.DisputeCreated, "Dispute has already been created or because the transaction has been executed.");
require(msg.sender == transaction.receiver, "The caller must be the receiver.");
transaction.receiverFee += msg.value;
// Require that the total paid to be at least the arbitration cost.
require(transaction.receiverFee >= arbitrationCost, "The receiver fee must cover arbitration costs.");
transaction.lastInteraction = now;
// The sender still has to pay. This can also happen if he has paid, but arbitrationCost has increased.
if (transaction.senderFee < arbitrationCost) {
transaction.status = Status.WaitingSender;
emit HasToPayFee(_transactionID, Party.Sender);
} else { // The sender has also paid the fee. We create the dispute.
raiseDispute(_transactionID, arbitrationCost);
}
}
/** @dev Create a dispute. UNTRUSTED.
* @param _transactionID The index of the transaction.
* @param _arbitrationCost Amount to pay the arbitrator.
*/
function raiseDispute(uint _transactionID, uint _arbitrationCost) internal {
Transaction storage transaction = transactions[_transactionID];
transaction.status = Status.DisputeCreated;
transaction.disputeId = arbitrator.createDispute.value(_arbitrationCost)(AMOUNT_OF_CHOICES, arbitratorExtraData);
disputeIDtoTransactionID[transaction.disputeId] = _transactionID;
emit Dispute(arbitrator, transaction.disputeId, _transactionID, _transactionID);
// Refund sender if it overpaid.
if (transaction.senderFee > _arbitrationCost) {
uint extraFeeSender = transaction.senderFee - _arbitrationCost;
transaction.senderFee = _arbitrationCost;
transaction.sender.send(extraFeeSender);
}
// Refund receiver if it overpaid.
if (transaction.receiverFee > _arbitrationCost) {
uint extraFeeReceiver = transaction.receiverFee - _arbitrationCost;
transaction.receiverFee = _arbitrationCost;
transaction.receiver.send(extraFeeReceiver);
}
}
/** @dev Submit a reference to evidence. EVENT.
* @param _transactionID The index of the transaction.
* @param _evidence A link to an evidence using its URI.
*/
function submitEvidence(uint _transactionID, string _evidence) public {
Transaction storage transaction = transactions[_transactionID];
require(
msg.sender == transaction.sender || msg.sender == transaction.receiver,
"The caller must be the sender or the receiver."
);
require(
transaction.status < Status.Resolved,
"Must not send evidence if the dispute is resolved."
);
emit Evidence(arbitrator, _transactionID, msg.sender, _evidence);
}
/** @dev Appeal an appealable ruling.
* Transfer the funds to the arbitrator.
* Note that no checks are required as the checks are done by the arbitrator.
* @param _transactionID The index of the transaction.
*/
function appeal(uint _transactionID) public payable {
Transaction storage transaction = transactions[_transactionID];
arbitrator.appeal.value(msg.value)(transaction.disputeId, arbitratorExtraData);
}
/** @dev Give a ruling for a dispute. Must be called by the arbitrator.
* The purpose of this function is to ensure that the address calling it has the right to rule on the contract.
* @param _disputeID ID of the dispute in the Arbitrator contract.
* @param _ruling Ruling given by the arbitrator. Note that 0 is reserved for "Not able/wanting to make a decision".
*/
function rule(uint _disputeID, uint _ruling) public {
uint transactionID = disputeIDtoTransactionID[_disputeID];
Transaction storage transaction = transactions[transactionID];
require(msg.sender == address(arbitrator), "The caller must be the arbitrator.");
require(transaction.status == Status.DisputeCreated, "The dispute has already been resolved.");
emit Ruling(Arbitrator(msg.sender), _disputeID, _ruling);
executeRuling(transactionID, _ruling);
}
/** @dev Execute a ruling of a dispute. It reimburses the fee to the winning party.
* @param _transactionID The index of the transaction.
* @param _ruling Ruling given by the arbitrator. 1 : Reimburse the receiver. 2 : Pay the sender.
*/
function executeRuling(uint _transactionID, uint _ruling) internal {
Transaction storage transaction = transactions[_transactionID];
require(_ruling <= AMOUNT_OF_CHOICES, "Invalid ruling.");
// Give the arbitration fee back.
// Note that we use send to prevent a party from blocking the execution.
if (_ruling == SENDER_WINS) {
transaction.sender.send(transaction.senderFee + transaction.amount);
} else if (_ruling == RECEIVER_WINS) {
transaction.receiver.send(transaction.receiverFee + transaction.amount);
} else {
uint split_amount = (transaction.senderFee + transaction.amount) / 2;
transaction.sender.send(split_amount);
transaction.receiver.send(split_amount);
}
transaction.amount = 0;
transaction.senderFee = 0;
transaction.receiverFee = 0;
transaction.status = Status.Resolved;
}
// **************************** //
// * Constant getters * //
// **************************** //
/** @dev Getter to know the count of transactions.
* @return countTransactions The count of transactions.
*/
function getCountTransactions() public view returns (uint countTransactions) {
return transactions.length;
}
/** @dev Get IDs for transactions where the specified address is the receiver and/or the sender.
* This function must be used by the UI and not by other smart contracts.
* Note that the complexity is O(t), where t is amount of arbitrable transactions.
* @param _address The specified address.
* @return transactionIDs The transaction IDs.
*/
function getTransactionIDsByAddress(address _address) public view returns (uint[] transactionIDs) {
uint count = 0;
for (uint i = 0; i < transactions.length; i++) {
if (transactions[i].sender == _address || transactions[i].receiver == _address)
count++;
}
transactionIDs = new uint[](count);
count = 0;
for (uint j = 0; j < transactions.length; j++) {
if (transactions[j].sender == _address || transactions[j].receiver == _address)
transactionIDs[count++] = j;
}
}
}
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